Sunday, December 21, 2008

Bruno Akeg

Bruno: ANo na ara sa Papel?
Pedro: Listahan sang mga nahadlok sa akon.
Bruno: Palantaw b. Ngaa ari d ngalan ko haw?
Pedro: Ngaa haw mabato ka?
Bruno: Huo!
Pedro: Teh erison ta eh! Hehe!

Thursday, December 11, 2008

Point Click Kill

The history of Point Click Kill is probably as mixed and mangled as the style of their music is. Hailing from the great city of Iloilo, this quartet saw its beginnings burst out of musical genres that range from and include reggae, ska, rapcore, Latin and Industrial flavors. It’s difficult to imagine but one dose of their music and one will start to understand how this mixing is even possible. Point Click Kill has made it easier for their audience to absorb their music by describing it simply as Raga-Core, a combination of reggae (which is particularly a dominant genre they are from) and Hardcore "sometimes-bordering-on-Death" Metal.

This combination spiced with Jazz flavors and angry lyrics that single out the taboo issues of today’s country, PCK delivers their music with clenched fists. The band formed after Dem Catacutan and Duhwain Catacutan (brothers) landed in Iloilo after some serious bumming in Dumaguete. They collaborated with Darwin Ardales before actually absorbing him into the group as their lead guitarist. It was at this point that Dem (who was the lead guitarist at the time) took the duties as the bassist of the band. In 2002, the band composed a couple of songs and joined a competition although they were still nameless at this point. Their first drummer quit the band a few months after. Their only other choice was to pull in the youngest of the Catacutan clan, Nino, who at first was hesitant but willing.

Trudging forward with original songs in their arsenal, PCK showed just how different they really were from the rest. After sending out a demo, it caught the attention of Cebu’s Lighter Records. The demo they had sent was recorded in their living room. Rumor has it that in the demo, one can hear a tricycle passing by or chickens crowing in the background. At this time, Urbandub was to play Iloilo for the 2nd time. Impressed and equally shocked, Dub specifically requested Point Click Kill to front for them in Iloilo. Since then, the band has recorded and released a full-length, self-titled album under Lighter Records. It includes their hit singles "Ariba" and "Ska Linti", both tracks which have gained notorious attention over the NU107 airwaves.

The band had gained so much attention, in fact, that they had been invited to tour around Manila and to play at the prestigious Pulp Summer Slam 2006, an annual concert that receives an audience of at least 30,000 rock-heads and metal-freaks (exactly the kind of people that PCK loves to play for). Today, the band is taking things in stride, by selling CDs the independent way through gigs and specialty shops and organizing home court gigs that help them spread their music as well as the music of bands that play at their gigs for sadly there are no radio stations in Iloilo that will play their unsafe tunes (except for the amateur and ballsy CRES 104.1). More plans include nationwide distribution of their CD, video shoots and interviews as well as various tours with bands from Manila and with their label mates Urbandub, Faspitch, Still and The Ambassadors.


For any inquiries, e-mail us @ pointclickmail@yahoo.com
Yahoogroup: http://groups.yahoo.com/group/pointclickkill

Tuesday, December 9, 2008

Super Mario Bros.



Here's Another Game from the 80's and 90's that i really love.

Sunday, December 7, 2008

DeviantArt

DeviantArt (trademarked deviantART) is an international online community for artists. It was first launched on August 7, 2000 by Scott Jarkoff, Matthew Stephens and Angelo Sotira, amongst others. DeviantArt, Inc. is headquartered in Suite 788 at 7905 Hollywood Boulevard in the Hollywood area of Los Angeles, California, United States.
DeviantArt aims to provide a place for any artist to exhibit and discuss his or her works. As of August 2008[update] the site consists of over 8 million members, over 62 million submissions, and receives around 80,000 submissions per day. The domain deviantart.com attracted at least 36 million visitors annually by 2008 according to a Compete.com study.
DeviantArt features many forms of creative expression, organized in a comprehensive category structure. The artwork on display includes photography, digital art, traditional art, literature, Flash, filmmaking and skins for applications. The site also has extensive downloadable resources for use by creators such as tutorials and stock photography.

Saturday, December 6, 2008

Pacquiao wins in eighth round over De La Hoya

LAS VEGAS (AP)—Manny Pacquiao fought a lot bigger than he looked. Oscar De La Hoya simply looked old.
Pacquiao dominated his bigger and more famous opponent from the opening bell Saturday night, giving De La Hoya a beating and closing his left eye before De La Hoya declined to come out of his corner after the eighth round.
The fight was so lopsided and De La Hoya looked so inept that it could spell the end for boxing’s richest and most marketable star.
It was only the second time in De La Hoya’s 16-year pro career that he was stopped in a fight, and it was made even more shocking because it came at the hands of a fighter who fought at just 129 pounds months earlier. At the age of 35 he seemed not only well beyond his prime, but unable to offer any answer to the punches that Pacquiao was landing almost at will.
De La Hoya’s left eye was closed shut as he sat on his stool after the eighth round and the ring doctor, referee and his cornermen discussed his condition. De La Hoya offered no complaints when his corner decided he had enough, getting up from his stool and walking to the center of the ring to congratulate the victor.

“You’re still my idol,” Pacquiao told him.
“No, you’re my idol,” De La Hoya said.
Two of the three ringside judges scored all eight rounds for Pacquiao, while a third gave De La Hoya only the first round. The Associated Press scored every round for the winner.
The fight was lopsided from the beginning, with Pacquiao landing punch after punch while De La Hoya chased after him, trying to catch him with a big punch. Pacquiao was winning big even before the seventh round, when he was pounding De La Hoya against the ropes in his corner and catching him with huge shots that knocked him across the ring.
De La Hoya remained upright, but with one eye closed and his reflexes seemingly gone there was no chance he was going to land the big punches he would have needed to turn the fight around. Ringside statistics showed Pacquiao landed 45 power punches in the seventh round to just four for De La Hoya.
“He’s just a great fighter,” De La Hoya said. “I have nothing bad to say about him. He prepared like a true champion.”
Pacquiao came up two weight classes to fight for his biggest purse ever, while De La Hoya dropped down to meet him at 147 pounds. Though De La Hoya towered over Pacquiao and had a big reach advantage over him, Pacquiao had no trouble getting inside what few jabs De La Hoya threw to land his shots.
“We knew we had him after the first round,” Pacquiao’s trainer, Freddie Roach said. “He had no legs, he was hesitant and he was shot.”
Roach trained De La Hoya in his last big fight a year ago and said De La Hoya simply couldn’t throw punches when he needed in that fight. That was magnified even more against Pacquiao, who not only was as elusive as Floyd Mayweather Jr. but threw punches back that kept De La Hoya off pace.
“Freddie, you’re right,” De La Hoya told the trainer after the fight. “I just don’t have it anymore.”
If De La Hoya’s career is over, it will be the end of a remarkable story that began when he won the Olympic gold medal in Barcelona in 1992 and went on to become the biggest box office attraction in the sport. But while he sold tickets, De La Hoya hadn’t won a big fight in six years, and there were whispers long before the fight that he had nothing left.
De La Hoya not only dropped down to fight for the first time at 147 pounds in seven years, but actually came into the ring unofficially weighing less than Pacquiao. Both fighters got on scales in their dressing rooms and De La Hoya was 147 while Pacquiao was 148 and a half.


By Tim Dahlberg, AP Boxing Writer


Blog Author
Points that may have caused the victory of Pacquaio
1. De La Hoya's weight lose
2. De La Hoya's medical condition
3. Pacquaio's boxing speed
4. Pacquaio's domination of the ring since his previous games.

Friday, December 5, 2008

Dog Text Joke

Dog 1: Mig, ang laway ta kuno my rabies kag pwede makapatay?
Dog 2: Oo! Ngaa daw gnakulbaan ka gd aw?
Dog 1: Mig, na tulon ko laway ko!
Dog 2: Harhar, Woof Woof!

Thursday, December 4, 2008

Ngaa Haw?

Ini nga palamangkutanon iya ni Jose nga nagapabilin na lang sa amon palamatin-an.  Palamangkutanon indi tungod sa malala niya nga balatian (leukemia), kundi bilang sabat kon hambalan namon sia nga indi ka sini kay malain sa imo.  Subong sang isa ka bata nga inosente masabat lang ina siya, ngaa haw? Nahibal-an man niya nga may balatian siya apang wala kami makabati nga namangkot siya, – ngaa ako?  Kon kaisa makasiling lang ina sia, kakapoy ah.

 Sang wala pa sia magmasakit, mapagsik sia, palahambal, masami nagapamangkot (inquisitive) kag masinadyahon.  Madamo lang sing nahibal-an, ilabi na gid sa computer. Palangga gid sia katama sang iya ginikanan kag mga utod.  Bilang agot, sia gid ang “favorite” sang familia.  Kon kaisa makasiling kita nga kanugon, bata pa sia madamo pa kuntani ang iya mga potentials nga wala pa matukib.  

 Si Ginoong Jesus mapinalanggaon man sa mga bata. Isa sadto ka kahigayunan ginpamangkot Sia, “Sin-o bala ang labing daku sa  Ginharian sa Langit?”  Gintawag ni Jesus ang isa ka diutay nga bata kag ginpatindog sia sa ila atubangan, kag nagsiling, “Dumduma ninyo ini!  Kon indi kamo magbaylo kag manginkaangay sa magamay nga mga kabataan, indi gid kamo makasulod sa Ginharian sang Langit.  Gani ang nagapaubos sang iya kaugalinon kag manginkaangay sining diutay nga bata, amo ang labing daku sa Ginharian sang Langit.” (  )

 Paano kita mangin bata kasubong ni Jose?  Madamo ang nakaobservar nga si Jose daw tigulang kuno kon  maghambal.  Kon kaisa may hambal ina sia nga matingala ka lang kon diin niya ginkuha ang ideya sang iya ginahambal. 

 Sa sini nga punto sundon naton ang halimbawa ni Jose, ang iya simple nga gawi. Kon nangin uslitan man sia ina tungod bata sia.  Kay kon indi sia uslitan indi na sia bata.  Kita aton matuod nga nagagulang na apang ara man gihapon  sa aton ang pagka bata-bata  (immaturity and childishness).  Amo ini ang dapat kuhaon sa aton kaugalingon, ang pagka bata-bata.  Amo ini ang  buot silingon ni Ginuong Jesus sa Iya paghambal nga ang mga bata amo ang labing daku sa Ginharian sang Langit, sanglit sila inosente, may pagpaubos kag simple.  Silingon mo lang ang bata nga “very good” happy na sia, it is because children still have a direct connection between head and heart.

 Sang sa ospital pa si Jose nga critical ang iya condition, wala gid magbiya si Anton kag Lalaine sa iya.  Sang ulihi ginhutikan sia ni Anton, “Toto, palangga ka gid namon ni Mama mo kag imo mga utod, apang may ara nga sobra gid ang pagpalangga Niya sa imo, si Lord.” 

 Si Jose nakalampuwas na.  Kon si Anton pa, nakagraduate na.  He came out triumphant over death and now he is with the Lord.  Kita iya, ano?  Madamo pa kita sing mga baggages nga dapat idiskarga.  Ang mga aligotgot ukon sakit sang balatyagon, ang mga gumontang nga nagatublag sa aton kon sa diin tungod sa paghinabon sini nga mga baggage nagtubo ang bugal ukon huya sa aton.  Amo ini ang nangin upang o sablag sa aton agod mangin matinlo ang aton tagipusuoon, mangin malipayon kag mangin mahidaiton sa Dios kag sa tao.    Ang mga bata iya, katulad ni Jose may simple conviction sa ila kaugalingon, gani sang paghutik ni Papa niya nga palangga ka namon, apang mas palangga ka gid ni Lord, wala na sing madamo nga resistance sa iya bahin.  Nagpiyong lang siya sang iya mga mata kag mahidaiton nga nagtaliwan.

Article by Fe Marina Siacon (Candle Light Staff 2008)

Wednesday, December 3, 2008

Is this Pope John Paul II waving from beyond the grave? Vatican TV director says yes

Burned into the memory: The image that appeared in the bonfire, Tending his flock: Pope John Paul II at an audience in 2001 (right)

This fiery figure is being hailed as Pope John Paul II making an appearance beyond the grave.
The image, said by believers to show the Holy Father with his right hand raised in blessing, was spotted during a ceremony in Poland to mark the second anniversary of his death.
Details appeared on the Vatican News Service, a TV station in Rome which specialises in religious news broadcasts.
Service director Jarek Cielecki, a Polish priest and close friend of John Paul II, travelled to Poland after hearing an onlooker had photographed the image.
Father Cielecki said he was convinced the picture showed the former pontiff.
"You can see the image of a person in the flames and I think it is the servant of God, Pope John Paul II," he said.
The pictures were being broadcast continuously on Italian TV and also posted on religious websites, some of which crashed as thousands logged on to see for themselves the eerie figure formed by the flames.
The bonfire was lit during a service at Beskid Zywiecki, close to John Paul's birthplace at Katowice, southern Poland, on April 2 - the second anniversary of his death.
Hundreds had attended the ceremony. Gregorz Lukasik, the Polish man who took the photographs, said: "It was only afterwards when I got home and looked at the pictures that I realised I had something.
"I showed them to my brother and sister and they, like me, were convinced the flames had formed the image of Pope John Paul II.
"I was so happy with the picture that I showed it to our local bishop who said that Pope John Paul had made many pilgrimages during his life and he was still making them in death."

Playlist

Added Mp3 Playlist Gadget...
5 New Songs included in the mp3 playlist...
Well... Enjoy your reading here while listening to the cool mp3s i have added...

Tuesday, December 2, 2008

Defense of the Ancients

Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.
The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars,which has been maintained by several authors during development.

Monday, December 1, 2008

CIDADE DE DEUS


If one of the moral responsibilities of the movies is to put you in places where you'd never go and live lives you'd never live, then "City of God" is great moviemaking. This one admits no other moral responsibilities. It merely gazes pitilessly at the real, and maybe that reality is too hard to take. It offers scant optimism to policymakers of any stripe. It advises liberals that social programs are pointless when applied to the violent vitality of the streets, and it advises conservatives that stern bromides about responsibility are as ineffective against the will to violence as a fistful of feathers. It says man is dark and doomed and stupid. But it also says he's alive and kicking and magnificent.

Friday, November 28, 2008

Tintin @ 18 by TeamCGR


Tintin @ 18 by TeamCGR from Lve Hte on Vimeo.

World of Warcraft

The Warcraft universe is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. Players were first introduced to this universe in the original Warcraft: Orcs & Humans in Eastern Kingdoms of the planet Azeroth. Known worlds in the Warcraft universe include Azeroth, Draenor the Red World (later called Outland), Argus, K'aresh, and Xoroth. The Warcraft Game series is made up of four core games, with Warcaft II and Warcaft III having one expansion each, and World of Warcraft having two.

Geography
The majority of media in the Warcraft universe takes place upon a planet called Azeroth. This planet has three continents, named the Eastern Kingdoms, Northrend (the world polar cap) and Kalimdor, all of which are separated by a giant ocean called the Great Sea. In the center of the Great Sea is an enormous, everlasting vortex called the Maelstrom (created as a result of a cataclysm that split the previous supercontinent of Kalimdor into the three current major landmasses).

The landmass of Eastern Kingdoms is the setting of the majority of the Warcraft stories. In Warcraft: Orcs & Humans, the Humans of the story belong to the Kingdom of Azeroth, which lies south of Khaz Modan and was the largest human kingdom at the time. In Warcraft II: Tides of Darkness, the human kingdom depicted was Azeroth's northern neighbour of Lordaeron, which successfully headed the old Alliance in fighting off the orcish invasion but later fell to the Scourge in Warcraft III: Reign of Chaos.

The continent of Kalimdor was introduced in Warcraft III: Reign of Chaos. Whereas Azeroth (the continent) can be described as the equivalent of medieval Europe, with highly traditional kingdoms with advanced cities, Kalimdor can be compared to the Americas at their time of discovery by Europeans, full of wild, unexplored lands. The geology of Kalimdor is similar to North America, with massive, ancient forests covering the Northern parts and vast deserts in the South.

The third continent, Northrend, is the northern polar cap of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set Warcraft III: Frozen Throne, and is the main new content in World of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.

Second in importance to Azeroth is the planet of Draenor, now known as Outland, the original homeland of the Orcs and Ogres. The Eredar who refused to ally themselves with Sargeras and the Burning Legion fled to this planet and became known as the Draenei ("Exiled Ones" in their native tongue; Draenor being "home of the exiled"). Draenor was torn apart when an Orc shaman named Ner'zhul opened too many gateways to other worlds, when trying to escape the invading Alliance Armies coming from Azeroth, causing it to crumble and phase into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and it features in Warcraft II: Beyond the Dark Portal, Warcraft III: The Frozen Throne, and most prominently in World of Warcraft's first expansion World of Warcraft: The Burning Crusade.

Other planets in the universe include Argus, the original home-world of the Eredar race; K'aresh, the original home-world of the Ethereal race and Xoroth, the home-world of the Nathrezim and Dreadsteeds. The planet of Azeroth has two moons, named White Lady (a physical manifestation of the mysterious Night Elf goddess Elune) and Blue Child. Draenor, after having been shattered into many pieces, currently has no known moons.

Places beyond the planets include the Great Dark Beyond, Warcraft's equivalent of outer space; the Emerald Dream, a dream-scape resembling what Azeroth would look like if animals or sentient races had never in any way altered it; an Elemental Plane where the elemental lieutenants of the malevolent deities called the Old Gods are banished; the Dark Below, a hellish, little-referenced underworld the canon of which is debatable, referenced to only in the earlier games; and the Twisting Nether, an astral plane between worlds, home to demons of all sorts, a chaotic and magical environment that overlaps with the Great Dark Beyond, yet is normally imperceptible to mortals.

Playable races

[edit] Alliance

[edit] Humans
Humans were introduced in Warcraft: Orcs & Humans. Throughout the first two Warcraft games, the human race was depicted as the archetypal European kingdom. In Warcraft and Warcraft II they were also depicted as religious; the Humans fought for the side of Heaven against the Hellish Orcs, though this was abandoned in the third game.

In Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne we see the human nation of Lordaeron, the nation which is depicted throughout the second game as the main protagonists. The nation is exposed to a plague of undeath which turns those infected into undead monsters who serve the will of the Lich King (Ner'zhul). The prince of Lordaeron, Arthas Menethil, also succumbs to the will of the Lich King and is instrumental in bringing about the downfall of his kingdom and, eventually, the invasion of the Burning Legion. He is one of the main characters of the third game and its expansion.

In World of Warcraft human characters begin the game in the kingdom of Stormwind, Lordaeron's southern counterpart. Skin and hair choices are restricted to realistic human tones.

The humans are descended from an ancient nomadic tribe known as the Arathi, who conquered and united the other warring human tribes and founded the nation of Arathor and the great city of Strom, later renamed Stromgarde. The Arathi formed an alliance with the High Elves of the far north after they aided them in a war against the Amani Empire of trolls.


[edit] Gnomes
The Gnomes are a small and ingenious race with magic and engineering proficiencies who were first introduced in Warcraft II: Tides of Darkness. They resided in Gnomeregan, an underground city with advanced technology, until they were driven out by a primitive race known as Troggs. Subsequent attempts by the Gnomish government to drive out the troggs included flooding the city with radiation which ultimately killed as many gnomes as troggs. In the end over eighty percent of the Gnomish race died. Refugees were taken in by the Dwarven capital of Ironforge, where they have been plotting revenge on the Troggs ever since. Gnomes have a notorious rivalry with the goblins, each thinking that the other takes the wrong attitude towards engineering. Gnomish engineering consists of cog and gear based machinery involving everything from robotic companions to large underground tram-systems, such as the Deeprun Tram, and flying machines, whereas Goblin engineering consists of explosion based tools and machines, like dynamite and zeppelins.


[edit] Night Elves (Kal'dorei)
The Night Elves are one of the oldest humanoid races on Azeroth, "Kal'dorei" meaning, in Darnassian, "Children of the Stars." More than ten thousand years ago a tribe of primitive humanoids settled on the shores of the Well of Eternity. The Well's influence changed them fundamentally, civilizing them , but most importantly gave them the ability to use magic. After many years a schism occurred between the so-called Highborne, who were supported by the queen and were addicted to magic, and the rest of the population. An elf named Malfurion then discovered that the corrupted titan Sargeras and his Burning Legion were using the Well to enter the world, with the intention of destroying it. Malfurion, his lover Tyrande, and the demigod Cenarius raced to the Well to try and destroy it. After a battle with the Highborne forces, they succeeded. The cataclysm not only destroyed the Well, but also most of the rest of the continent, resulting in a vast ocean separating the continents today.

The remainder of the Highborne were exiled, and sailed over the sea to Lordaeron where they named themselves High Elves. Later, it was discovered that Malfurion's brother Illidan managed to create a second Well of Eternity, so to stop another disaster a massive World Tree, Nordrassil, was planted over it. It gave the night elves several new abilities, such as immortality. Illidan was imprisoned for his crime, and for the next ten thousand years, the survivors lived peacefully, until the second invasion of the Burning Legion. The races of Azeroth, both Horde and Alliance fought the Legion at the peak of Hyjal, until the elves managed to unleash the primal fury of Nordrassil killing the demon lord Archimonde and defeating the Burning Legion. Since then, the night elves have lost many of their abilities, and have planted a new World Tree called Teldrassil to try and recover them.

Night elves (also called Kal'dorei) are imposing in stature, males being on average 7 feet tall. Male night elves are very muscular, with broad chests and shoulders, indicative of the strength that lies within both their minds and bodies. Female night elves are lithe and curvaceous, yet still muscular and strong. The race’s prominent eyebrows, long pointed ears and natural aspects imply a feral grace. Skin tones vary from purple, pink, blue or pale whitish-blue and their hair ranges in color from bright white to woodland green to an electric purple.


[edit] Dwarves
Dwarves are a short and strong race. The playable clan of dwarves reside in the mountain city of Ironforge in the Eastern Kingdoms continent. Their skin color can be from a charcoal-grey to a human tan.

The stoic dwarves of Ironforge are an ancient race of robust humanoids who live beneath the snow-capped mountains of Khaz Modan. The Dwarves have always been fast allies with the Humans, and they revel in the prospects of battle and storytelling alike. In past ages, the Dwarves rarely left the safety of their mountain fortresses. However, whenever the call to battle sounded, they rose up to defend their friends and allies with unmatched courage and valor. Dwarves have also engineered firearms.

Originally a race of miners, they have recently changed their focus to archeology. Due to a recent discovery that uncovered fragments of their ancient origins, the Dwarves have undergone a remarkable transformation. The discovery convinced the Dwarves that the mighty Titans created them from stone when the world was young. They feel that their destiny is now to search the world over for more signs and proof of their enchanted heritage and to rediscover the Titans' hidden legacies. To this end, the Dwarves have sent out their Prospectors to all ends of the world in the hopes of discovering new insight into their shrouded past. These journeys led to Dwarven excavation sites all over the known world, some of which serve as outposts and others as potential hunting grounds for enemies of the Dwarven race.

The dwarves have been found in places such as Bloodmyst Isle, Darkshore and Eversong Woods. It is quite compelling to see that they basically own the Flight Master trade. Almost every single flight master in Northrend, Kalimdor, Outland and The Eastern Kingdoms is run by a Dwarf.


[edit] Draenei
Draenei are the last of the original Eredar, who, led by the prophet Velen, one of the three great lords of the Eredar, fled their homeworld of Argus to escape the corruption that the Dark Titan Sargeras was spreading. Archimonde and Kil'Jaeden were the others. They however were seduced by Sargeras, being promised unfathomable power in exchange for their service. They accepted willingly, and thus the foundations of the Burning Legion were established. The exiled Eredar travelled through the cosmos aboard the naaru Dimensional Ship, Oshu'gun, and landed on a remote world.

Here they came into contact with the shamanistic orcs. Naming the planet Draenor, or "Exile's Refuge", the Draenei went about the process of building a new civilization. But the Burning Legion did not stop hunting them. Although for a time there was peace between the Orcs and Draenei, the Legion saw an untapped potential for the Orcs to become killing machines. Kil'Jaeden approached the great Orc shaman Ner'zhul (who would ultimately become a being of great power - The Lich King), and tried to convert him to the Legion's cause. When Kil'Jaeden was met by defiance from the Orc, the demon turned to his apprentice, Gul'dan, who was much easier to corrupt. Gul'dan turned the Orcs against the Draenei resulting in the destruction of much of the Draenei race. After a great cataclysm which saw the destruction of Draenor, the Draenei captured another vessel of naaru design, the Exodar, and used it to abandon the world, eventually arriving on Azeroth. The Exodar fell from the skies above northern Kalimdor, and crashed on a pair of islands to the west of the coastal region of Darkshore. Bloodmyst and Azuremyst Isles, became the Draenei's new home and so did Azeroth, for they would join the cause of the Alliance and stand against the demonic might of the Burning Legion with their new found comrades in the various races of Azeroth. They greatly respect the Alliance's devout reverence for the Holy Light.

Draenei have skin ranging from purple to pale blue, and both genders are relatively tall compared to humans, have cloven, goat-like hooves, and tails that resemble those of a lizard. Males usually have tentacle-like appendages extending from their chin, and occasionally large, complex structures on their forehead, while females have two horns on their temples extending backwards and thinner versions of the male's appendages hanging from behind the back of the jaw.


[edit] Horde

[edit] Orcs
The Orcs are generally green skinned and muscular humanoids. They are warlike, but formerly light brown coloured shamanistic creatures from the planet Draenor. When the Burning Legion discovered that the Draenei were hiding on Draenor, they corrupted the Orcs and nearly wiped out the exiled race. The Orcs were then used as the Legion's primary war-machine in an attempt to invade and destroy Azeroth, through a device known as the Dark Portal. There, they were successful in their campaign against the Kingdom of Stormwind, but were eventually driven back through the Dark Portal and defeated.

Upon their defeat, the orcs that remained on Azeroth were rounded up and put into internment camps. Separation from the Burning Legion eventually caused lethargy in the orcs and their bloodlust faded after a few years. It was at this time that Thrall managed to escape his captivity at Durnholde Keep and free many of his captured bretheren with the aid of Grom Hellscream of the Warsong Clan, who up until that time was able to avoid capture. The newly reformed Horde then fled to Kalimdor, where they met and befriended the Taurens.

The Orcs were eventually led into Night Elf territory and fought several skirmishes against them as they attempted to set up camps. Here, the Pit Lord Mannoroth returned and tempted Grom Hellscream into drinking from corrupted waters, placing the Warsong Clan back under the corruption of the Burning Legion. Grom then led his clan on a warpath through Night Elf lands and slaughtered the demi-god Cenarius. However, Grom was eventually freed and atoned for his deeds by aiding Thrall in defeating Pit Lord Mannoroth, sacrificing himself in the process and liberating the Orcs from their blood pact.

The liberated Orcs set aside their differences with the Night Elves and Humans to help defeat Archimonde at the Battle for Hyjal Summit. The Orcs then set out to carve a place for themselves on Azeroth in Kalimdor. They called their new homeland Durotar, after Thrall's father, Durotan. Their capital city was named Orgrimmar, after Orgrim Doomhammer, the former Warchief.

As of the present time, the following Orcish clans survive within the Horde under Thrall:

The Frostwolf Clan
The Warsong Clan
The Bleeding Hollow Clan
The Shattered Hand Clan
These Orc clans are merely examples of the very few numbers of Orcs who hold strong to their old shamanistic beliefs and clansmenship. Almost all the original clans are divided among the different Hordes (the Fel Horde in Outland and the Blackrock Clan in Blackrock Mountain both consider themselves to be the "True Horde"). However almost all Frostwolves, Warsong and Bleeding Hollow orcs are in the New Horde, ruled by Thrall. All other orcs in the New Horde have given up their clan affiliations; apart from a few Shattered Hand orcs, who make up the Assassins of the New Horde. However, most Shattered Hand orcs belong to the Fel Horde in Outland ruled by Kargath Bladefist.


[edit] Forsaken (Undead)
The Forsaken are a rebel group of undead, once part of the undead Scourge. When the Lich King's power began waning and his control over the Scourge began to fall, Sylvanas Windrunner, a banshee created from one of his enemies during the battle with the high elves, regained her sense of free-will. She harboured an intense hatred for Arthas Menethil, and thus set about on killing him as revenge for condemning her to an eternity of undeath. After failing to kill him, she gained the support of a dreadlord, Varimathras, and formed the Forsaken from the undead that she had power over.

The Forsaken control the western parts of the former human Kingdom of Lordaeron, namely the Tirisfal Glades and Silverpine Forest. Much of these lands were tainted the by the mark of undeath left behind by the plague and The Scourge, so the lands themselves are haunting, dark and deathly in appearance. Tirisfal was once a beautiful forest, but is now a dark place under a corpselike sky. But the Forsaken have other scattered holdings in the Northlands such as Tarren Mill in the Hillsbrad Foothills, and in the Alliance lands, they have a presence in Duskwood, the shadowy forest beyond Stormwind's southern border.

Sylvanas and the Forsaken have joined the Horde. Though they are said to care little about the alliance, they seem to show sympathy for the blood elves. This could be because of Sylvanas' undying love for her ancestral homeland. In life, she was a devoted soldier and the Ranger-General of Silvermoon, and fought valiantly against the horrors of the Scourge. Her lust for vengeance upon the Scourge could imply that the desecration of Quel'thalas affected her deeply, and that even though she is Queen of the Forsaken, somewhere in her soul she is still Sylvanas the High Elf of Quel'thalas. Their ultimate goal is establishing a place for themselves in a world that hates them, and creating a plague capable of wiping out the undead Scourge; they will wipe out anyone who stands in their way. They harbor no allegiance to their former allies, and vice versa. The Forsaken's alliance with the Horde is one of mere convenience.[1]


[edit] Tauren
The Tauren are one of the oldest races in Azeroth, a proud and tenacious race with bull-like features and a culture that is very similar to an evolved Native American culture. They are druidic, shamanistic, peaceful, and powerful beings. They have large hooves in place of feet, three fingered hands, and a towering body structure. The largest Tauren tribe, the Bloodhoof Tauren, reside on the top of a cluster of tall mesas known as Thunder Bluff, in the grasslands of Mulgore. They are led by the High Chieftan Cairne Bloodhoof.

Mulgore, in Kalimdor, was fought over by the defending Tauren and the marauding Centaur. The Tauren would have been nearly wiped out, but the Orcish Horde, led by the Warchief Thrall, intervened and came to the aid of the Tauren at the request of Cairne Bloodhoof. The Tauren were then honor-bound and allied themselves with the Horde.


[edit] Trolls
The trolls of the Warcraft Universe differ significantly from traditional depictions in fiction, instead being very similar to the trolls of the Dungeons & Dragons franchise. They have a vast and very diverse background with many different tribes, of which only the Darkspear are playable. The four major troll ethnicities include Forest, Jungle, Ice, and Sand. Other notable mentions include Dark trolls, about which very little is known, Zanzil the Outcast and his Followers, and the earliest of all trolls - the Zandalar tribe; from which all other trolls are said to have descended. Inside each of the four ethnicities, trolls are further divided into separate tribes with various allegiances.

During the second war, the Forest Trolls of Lordaeron allied with the Horde to help combat their ancient enemies, the High Elves, who had aligned with the Alliance. This alliance dissipated upon defeat of the Horde and internment of the remaining Orc clans.

The playable trolls, the Darkspear, are led by Vol'jin and fled the continent after splitting off from the Gurubashi (Jungle) Empire. When Thrall and his orc forces left the Eastern Kingdoms to sail to Kalimdor they crashed on an island near the centre of the ocean where they were met by the troll Sen'jin. Sen'jin, Thrall, and several other orcs and trolls were captured by murlocs soon after their arrival. Thrall managed to break from his cell and free many, but Sen'jin was sacrificed by a murloc sorcerer. It was in Sen'jin's honor that the Darkspear were allowed into the Horde.


[edit] Blood Elves (Sin'dorei)
After being exiled from Kalimdor, the High Elves sailed to the east and settled in the northern part of the continent. Their peace was to be short-lived, however, as the Amani Troll tribe was not keen on having their lands settled by these newcomers. In order to defeat the trolls, the elves made a deal with the human Kingdom of Arathor: the elves would agree to teach magic to the humans in return for their aid. Upon victory, the High Elves solidified their dominion over the forests of Quel'thalas and founded a mighty capital, Silvermoon City.

During the Second War, the elves honored their treaty with the humans and assisted in the defeat of the Horde. They also helped the Alliance in the Third War as priests and sorcerers, but tragedy was soon to befall them...

During the Third War, the undead Scourge destroyed the High Elf capital and the source of their power, the Sunwell, along with the majority of their population. The remaining High Elves split into two factions - some kept their original heritage, but most followed Prince Kael'Thas Sunstrider and began calling themselves Sin'dorei (which in their tongue means "children of the blood" - more commonly referred to as "Blood Elves") in homage to their loss. With the leadership of their prince the Blood Elves continued to defend their homeland from the terror of the Scourge. In their continued struggles on Azeroth, Kael'Thas met the Naga, led by Lady Vashj, and accepted her help in protecting his people. This led to much suspicion from the humans for whom Kael'Thas was stationed under, and the Blood Elves fled with Lady Vashj to Outland to rendezvous with the exiled Illidan Stormrage. Kael'Thas later betrayed Illidan and began seeking power on his own, forming an alliance with the Burning Legion. Cheating his death in Tempest Keep, he later returned to the Isle of Quel'danas and re-ignited the Sunwell, where he seeks to summon Kil'Jaeden to Azeroth.

The elves who remained in Eversong Woods have renounced their allegiance to Kael'Thas and are now led by Lor'themar Theron. The Alliance mistrusts the Blood Elves and their lust for a source of magic, so the race has aligned with the Horde for the mutual benefit of reaching Outland.


[edit] Media set in the Warcraft universe

[edit] Computer games
Warcraft: Orcs & Humans (1994) - real-time strategy game
Warcraft II: Tides of Darkness (1995)
Warcraft II: Beyond the Dark Portal (1996) - expansion pack to Tides of Darkness
Warcraft II: Battle.net Edition (1999) - allowed online play of Warcraft II on Battle.net
Warcraft Adventures: Lord of the Clans - adventure game, cancelled
Warcraft III: Reign of Chaos (2002)
Warcraft III: The Frozen Throne (2003) - expansion pack to Reign of Chaos
World of Warcraft (2004) - MMORPG
World of Warcraft: The Burning Crusade (2007) - expansion pack to World of Warcraft
World of Warcraft: Wrath of the Lich King (2008) - second expansion to World of Warcraft

[edit] Tabletop games
Warcraft: The Board Game - strategic board game from Fantasy Flight Games, based heavily on Warcraft III
Warcraft: The Roleplaying Game - role-playing game from Sword & Sorcery
World of Warcraft: The Board Game - board game based on World of Warcraft, also by Fantasy Flight Games
World of Warcraft: The Adventure Game - board game based on World of Warcraft, also by Fantasy Flight Games
World of Warcraft Miniatures Game - an upcoming (November 2008) miniature war game based on World of Warcraft, by Upper Deck Entertainment.

[edit] Collectible card games
World of Warcraft Trading Card Game - 2006 [2]

[edit] Books
Warcraft: Day of the Dragon
Warcraft: Lord of the Clans
Warcraft: Of Blood and Honor
Warcraft: The Last Guardian
Warcraft: War of the Ancients Trilogy
World of Warcraft: Cycle of Hatred
World of Warcraft: Rise of the Horde
World of Warcraft: Tides of Darkness
World of Warcraft: Beyond the Dark Portal
Warcraft: Anthology Vol. 1
Warcraft: Night of the Dragon

[edit] Film adaptation
In May 2006, production company Legendary Pictures acquired film rights to adapt Warcraft for the big screen with the game's publisher, Blizzard Entertainment. Blizzard had originally considered hiring a scribe for the film adaptation before teaming up with Legendary Pictures.[3] The companies plan to create a film that would not follow one specific Warcraft games' storyline, but would still take place in the fantasy universe.[4] According to Blizzard's Chief Operating Officer Paul Sams, the film's budget would be over $100 million.[5]

In June 2007, Legendary Pictures chairman Thomas Tull said that the studio was working closely with Blizzard's designers and writers to adapt World of Warcraft. Tull explained the desire to have a good story for the film adaptation, "I think some of the stuff that makes a game translate well... if there's a lore, if there's a road and story and a world that's been created, and characters that are interesting in a way that's more than just point and shoot."[6] World of Warcraft's lead designer Rob Pardo expressed interest in being able to adapt the intellectual property of World of Warcraft to the appropriate medium of the film. He also added that the designers were collaborating with Legendary Pictures on story and script development.[7]

In August 2007, at BlizzCon, it was unveiled that the film will aim for a projected 2009 release. It was also revealed that the movie will take place from an Alliance perspective and will be geared towards a PG-13 audience, with a storyline set one year before the beginning of the World of Warcraft storyline. Also revealed was the 100 million dollar budget. As of this time no director or cast are yet associated with its development. Thomas Tull stated that, "It’s not so much a quest movie. It’s more of a war movie."[8]

In a 2007 interview about directors, a Blizzard official stated they were "looking for someone along the lines of a Zack Snyder, Christopher Nolan type." As of 2008, no director has been announced.

TVG caught up with Blizzard Entertainment co-founder and vice president, Frank Pearce, at the Game Convention and asked about the current status of the feature film. He replied briefly:

"I think they're looking to assign a screenwriter and director to it right now...it's still really early." (http://www.totalvideogames.com/news/Warcraft_Movie_Latest_13698_6933_0.htm)


[edit] Comics
A number of comic adaptations have been made including:

Warcraft: The Sunwell Trilogy is a manga series published by Tokyopop
World of Warcraft, the current ongoing series published by DC Comics imprint Wildstorm.[9][10]

[edit] References
^ World Of Warcraft - Undead Race Page
^ October 25 Release Date - World of Warcraft Trading Card Game Blog
^ Pamela McClintock; Ben Fritz (2006-05-08). "Brave new 'World'", Variety. Retrieved on 31 January 2007.
^ Borys Kit (2006-05-09). "Legendary enters world of 'Warcraft'", The Hollywood Reporter. Retrieved on 31 January 2007.
^ Tal Blevins (2006-08-24). "GC 2006: Warcraft Movie Update", IGN. Retrieved on 31 January 2007.
^ Brandon Sheffield; Brandon Boyer (2007-06-29). "H&G: Tull Talks World of Warcraft Film", GamaSutra.com. Retrieved on 6 July 2007.
^ Brandon Sheffield; Jolene Spry (2007-06-28). "H&G: Blizzard's Pardo Talks WoW Film", GamaSutra.com. Retrieved on 6 July 2007.
^ Paul Hayes (2007-08-05). "Warcraft Movie Chronicles: 'WoW' Film at BlizzCon 2007", Movie Chronicles. Retrieved on 5 August 2007.
^ DC Comics World of Warcraft page
^ Walter Simonson: Into The World Of Warcraft, Newsarama, November 25, 2007

[edit] External links
The History of Warcraft
Warcraft series official webpage
Warcraft universe at WoWWiki, a Warcraft wiki
An interview with Blizzard VP of Creative Development Chris Metzen on making Warcraft games and the creative process

Hello World!

; the easiest way to print "hello, world!"
name "hi"
org 100h
jmp start ; jump over string declaration
msg db "hello, world!", 0Dh,0Ah, 24h
start: lea dx, msg ; load effective address of msg into dx. mov ah, 09h ; print function is 9. int 21h ; do it!
mov ah, 0 int 16h ; wait for any key any....
ret ; return to operating system.

Testing...

Test...


1


2


3


GO!